Clash Royale is a real-time action strategy game where players select from a deck of cards presenting a variety of medieval fantasy combatants to attack enemy towers and defend their own from real-world competitors doing exactly the same. Gameplay involves simply dragging desired cards onto the battlefield to spawn characters, at the price of an ever-regenerating magical elixir. Destroying an opponent’s main tower or the most minor towers at the end of each two-minute battle results in a chest full of gold, gems, and character cards, which can all be used to make smarter decks and upgrade to stronger combatants. Outside of battle, players can unlock loot chests (either by waiting a preset amount of time or by paying gems to open up immediately), personalize battle decks, enroll in a clan of fellow players to chat and donate or request certain cards, or check out the in-game shop to get more cards, upgrades, or in-game currency.
As a way to kill some time to get a quick thrill, it succeeds; however, it’s made to be addictive using its balance of free and paid content, fast adrenaline rushes, and the promise of rewards. Unlike some others of the kind, this incarnation in the pay-or-wait strategy incorporates card collection and special powers, which adds some interest. However the entertainment value is fleeting and as frequently frustrating as it is exciting. There are lots of better fantasy games, better tower-defense games, and better card-based strategy games on the market but none that keep players itching for a fix half as effectively as hack Deutsch does.
What’s clever about the gameplay is that it’s all so very easy to learn and have fun with. You drop units in, and they follow their behaviors with no other command. That you place units could be important, but not around the low-level strategy of managing your deck, elixir, and current cards with regards to your opponent’s situation. You become familiar with this game at a level that you feel comfortable diving in. In a short time, you’re joining a clan, experimenting with decks, and obtaining sucked in to the metagame. This happens so fast, you won’t understand what hit you. And because games just take 3 or 4 minutes, it is possible to feel like you’re acquiring a lot done in a short session. Compare this to many popular multiplayer games, where they can feel overwhelming for too much time. Even something similar to Hearthstone features a steep barrier to entry today. Clash Royale limiting certain cards to a tier of the game helps a whole lot to ensure that you’re not getting an information overload at any point.
You will find individuals who is going to be concerned with pay-to-win aspects in this game. I think that “pay-to-win” is overblown – even real-world hobbies have analogs for where casual people are capable of doing the same at inexpensive, but dedicated people can spend a lot of money. Kongregate CEO Emily Greer covers this when she discusses her figure skating hobby compared tikhgt free-to-play games. And, that’s how Clash Royale works. If you want to play for entertainment plus some level of competition, you can enjoy it and progress to a certain degree. This game offers you 6 free silver chests per day simply for logging in and claiming them, and 1 free gold chest for obtaining 10 crowns in 24 hours. Then, there are wait timers on opening the chests you win, but still, you can earn ample cards to be competitive to some certain degree. The game’s matchmaking setting you up against people of comparable trophy levels means that you’re generally going to have a fair matchup whatever.